A model for the whole hand was built according to its acting characteristic, the raw data of Cyeber-Glove joints was effectively adjusted, and then through vertex blending on programmable graphics hardware, the adjusted data was appl.
在此根據(jù)虛擬手的運(yùn)動(dòng)特點(diǎn)對(duì)其進(jìn)行整體建模,并快捷地對(duì)數(shù)據(jù)手套采集的原始關(guān)節(jié)數(shù)據(jù)進(jìn)行校正,在可編程圖形硬件上利用頂點(diǎn)混合算法將校正后的數(shù)據(jù)作用于虛擬手模型來(lái)產(chǎn)生皮膚變形,在滿(mǎn)足實(shí)時(shí)性的同時(shí)提供了逼真的視覺(jué)效果。
In this paper, we establish some new important geometric inequalities involving the k-dimensional vertex angle of each simplex and the k-dimensional mixed vertex angle of two simplices.
本文證明了關(guān)于兩個(gè)單形的k級(jí)混合頂點(diǎn)角與每個(gè)單形的k級(jí)頂點(diǎn)角之間的一些新的重要的幾何不等式。